- 1 Product Owner
- UED: 1 Designer (Ian Hung) + 1 Interaction Designer
- Engineering: 1 Web developer + 1 back-end engineers + 1QA
- Catch the mobile apps development trend.
- Build an outstanding mobile development task force team.
- Bring WOW mobile apps user experience to the market.
- Apple iPhone Human Interface Guide, Apple SDK, Yahoo! Blue Print and other framework.
- Big difference of PC and mobile, native apps and mobile web.
- Smart phone related mobile UE.
- How can our designer shift / stretch role from PC web to mobile if needed.
- The product vision: To become one of the attractive and popular camera apps in apple store.
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Product Goal: 200,000 times free download.
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Strategy: By providing interesting and various photo-stickers background images a to attract iPhone and Wretch users free download this app, also this app allow users upload their photos to Wretch albums, therefore we can build Yahoo! Wretch app brand.
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Positioning: Popular iPhone Camera app and the only one official Wretch Photo upload app.
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Mobile interaction is totally different from web UI mode, we need to discuss many times about some interaction detail.
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Lack of such mobile UI design experience, improved by doing practical case.
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Prototyping is very important for mobile apps user interaction design.
As a web designer, designing mobile apps user interface is definitely a new challenge to me, but I am really interested on mobile UI and having ability to learn in practical. Yahoo! has a road map of mobile devices; I joined the mobile task force team positively and started to study mobile UI design.
Mobile apps design exploration process
Wretch Camera iPhone app look & feel and style setup
Reference apps collection
User flow and interface design
Icon pack for Apple Store submition
Various Photo-Sticker images design






